The pace ended up being too quick for this, so it will be reworked for the complete animation.
Showing posts with label autodesk maya. Show all posts
Showing posts with label autodesk maya. Show all posts
Monday, 30 June 2014
Fantastic Voyage: Fern life cycle
Taking on board the feedback, the primary focus for this is too embrace the 3D a bit more. My models were incredibly flat and the lack of camera use emphasised that. So there has been some readjustments to the storyboard where that is concerned.
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
As was the gametophyte:
I've still tried to keep to my simplistic designs from the original concepts:
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
Saturday, 10 May 2014
Maya Submission Post Checklist
Intro to Autodesk Maya:
Geometry Types
Character Modelling Part 1, 2 & 3
Texturing Part 1: Common Shaders
Animation Part 1, 2 & 3
Lighting & Rendering 1: Intro to Lighting:
Exterior and Interior Lighting Part 1, 2, 3 & 4
Modelling 1: Digital Sets:
< In Progress>
Intro to Pre-Visualisation
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Intro to Texturing:
Sampler Info Node: X Ray Shader
Summer to-do list:
Texturing Part 2
Lighting & Rendering Part 1
Bouncing Ball Part 2
Squash & Stretch
Intro to Rigging & Constraints
Intro to Texturing
Visual Effects 1: Deformers
Visual Effects 2: Rener Layers & Compositing
Intro to Skinning
Geometry Types
Character Modelling Part 1, 2 & 3
Texturing Part 1: Common Shaders
Animation Part 1, 2 & 3
Lighting & Rendering 1: Intro to Lighting:
Exterior and Interior Lighting Part 1, 2, 3 & 4
Modelling 1: Digital Sets:
< In Progress>
Intro to Pre-Visualisation
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Intro to Texturing:
Sampler Info Node: X Ray Shader
Summer to-do list:
Texturing Part 2
Lighting & Rendering Part 1
Bouncing Ball Part 2
Squash & Stretch
Intro to Rigging & Constraints
Intro to Texturing
Visual Effects 1: Deformers
Visual Effects 2: Rener Layers & Compositing
Intro to Skinning
Friday, 9 May 2014
Friday, 11 April 2014
CG Artists Toolkit Maya: Pre-Viz
Cam Rig:
Pan shot:
Dolly rig:
Pan shot:
Roll shot:
180 degrees
360 degrees
540 degrees
Pitch shot:
Dolly rig:
Crane shot:
Distance shots:
Coverage:
Camera Shake:
Contra-Zoom:
Wednesday, 9 April 2014
Fantastic Voyage: Blend Shape tests
Did a few test animations to get the "morph" transition in, by using the blend shape in Maya. I made some mistakes which halted the progress but I finally managed to overcome it.
The first test is a simple transformation of the spore:
Next is the morph from the spore to the gametophyte, which was done quickly just to get the basic shape of it and to get use to the blend shape:
Monday, 7 April 2014
Fantastic Voyage: Meiosis model
For this the opening animation needs to be worked on to look smoother as the tops slightly come off before reattaching.
Next step is to animate the spores into this scene.
Fantastic Voyage: Fern model
Along with the model I did a quick test animation to get used to the rigging:
The movements obviously won't be exaggerated that much in the final animation, and the plants in the background will also have some movement.
Thursday, 13 March 2014
Friday, 13 December 2013
Friday, 6 December 2013
Avian Dictator Secret Lair Progress
Progress on my Temple scene, originally went for a boxed area but found this limited my space too much.
I modeled the beams to be more curved which opened up more space for me. I also removed some of the pillars as it felt too cluttered. Modeled the statue head and added it into the scene. The bird skulls are currently being modeled on the side whilst I UV map and get the textures down.
Friday, 29 November 2013
Thursday, 28 November 2013
Thursday, 21 November 2013
Secret Lair: Temple block out
I had a quick play around in Maya today to try and get to grips with how I want things placed. Will probably work with the placement of the outer pillars more. I also collected a few screenshots of different perspectives to do some overlays to get more of an idea of how I want this shot as well as the lighting.
Tuesday, 29 October 2013
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