Due to time constraints there's a scene or two missing.
Showing posts with label fantastic voyage. Show all posts
Showing posts with label fantastic voyage. Show all posts
Monday, 30 June 2014
Fantastic Voyage: Meiosis and Sporangia redo
The pace ended up being too quick for this, so it will be reworked for the complete animation.
Fantastic Voyage: Fern life cycle
Taking on board the feedback, the primary focus for this is too embrace the 3D a bit more. My models were incredibly flat and the lack of camera use emphasised that. So there has been some readjustments to the storyboard where that is concerned.
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
As was the gametophyte:
I've still tried to keep to my simplistic designs from the original concepts:
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
Friday, 2 May 2014
Thursday, 1 May 2014
Fantastic Voyage: Archegonium model
Archegonium model:
For this scene I decided to change the order which was originally shown in the storyboard. Here I have the antheridium model morph into the archegonium model.
Fantastic Voyage: Gametophyte to Antheridium sequence
Gametophyte model:
Antheridium model:
Sequences between the spore to gametophyte to antheridium using a series of blend shapes and extracting the mesh to split the pieces up.
Fantastic Voyage: Gametophyte model pipeline
Final model:
First model:
This was first made before I worked out how to do blend shapes, it also didn't turn out how I wanted at all so it was scrapped.
Wire frame:
The roots are separate to the main model for easier animating.
Untextured model:
First model:
Wire frame:
The roots are separate to the main model for easier animating.
Untextured model:
Wednesday, 9 April 2014
Fantastic Voyage: Blend Shape tests
Did a few test animations to get the "morph" transition in, by using the blend shape in Maya. I made some mistakes which halted the progress but I finally managed to overcome it.
The first test is a simple transformation of the spore:
Next is the morph from the spore to the gametophyte, which was done quickly just to get the basic shape of it and to get use to the blend shape:
Monday, 7 April 2014
Fantastic Voyage: Meiosis model
For this the opening animation needs to be worked on to look smoother as the tops slightly come off before reattaching.
Next step is to animate the spores into this scene.
Fantastic Voyage: Fern model
Along with the model I did a quick test animation to get used to the rigging:
The movements obviously won't be exaggerated that much in the final animation, and the plants in the background will also have some movement.
Saturday, 22 March 2014
Fantastic Voyage: Fern Life Cycle Animatic
Timing needs to be worked on, however due to my Premiere trial running out this won't be able to be worked on until during the week.
Sunday, 16 March 2014
Fantastic Voyage: Fern Storyboard
The transitions between each stage will rely on the "morph". The animatic will show this process a lot clearer.
Saturday, 15 March 2014
Fantastic Voyage Visual Concept
My chosen bio-scientific scenario is the life cycle of a fern and my target audience would be secondary school students.

For this project, the type of style I want to present my final animation is an oriental shadow puppet inspired style.
Work in particular that have inspired me are; part of the opening sequence for the Japanese role-playing game Drakengard 3 and the "Tale of the Three Brothers" sequence from Harry Potter and the Deathly Hallows Part 1 . The black on a plain, paper-textured background is very appealing to me, and if done well the whole thing looks incredibly mesmerising as the objects morph.
Drakengard 3 gifs
Harry Potter and the Deathly Hallows Part 1; "the Three Brothers" sequence
Influenced by Alexis Liddell's concept art for the "Tale of the Three Brothers" sequence in Harry Potter and the Deathly Hallows Part 1
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