Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, 1 May 2014

Fantastic Voyage: Archegonium model

Archegonium model:


For this scene I decided to change the order which was originally shown in the storyboard. Here I have the antheridium model morph into the archegonium model.

Fantastic Voyage: Meiosis sequence 2

Spores and track cam added



Fantastic Voyage: Gametophyte to Antheridium sequence

Gametophyte model:


Antheridium model:




Sequences between the spore to gametophyte to antheridium using a series of blend shapes and extracting the mesh to split the pieces up.




Wednesday, 9 April 2014

Fantastic Voyage: Blend Shape tests

Did a few test animations to get the "morph" transition in, by using the blend shape in Maya. I made some mistakes which halted the progress but I finally managed to overcome it.

The first test is a simple transformation of the spore:


Next is the morph from the spore to the gametophyte, which was done quickly just to get the basic shape of it and to get use to the blend shape:

Monday, 7 April 2014

Fantastic Voyage: Meiosis model


For this the opening animation needs to be worked on to look smoother as the tops slightly come off before reattaching.



Next step is to animate the spores into this scene.

Fantastic Voyage: Fern model


Along with the model I did a quick test animation to get used to the rigging:


The movements obviously won't be exaggerated that much in the final animation, and the plants in the background will also have some movement.

Friday, 10 January 2014

Zoetrope show - Penguin

Unfortunately the drawing was too light to come through properly, but a fun experience nonetheless!