Due to time constraints there's a scene or two missing.
Showing posts with label story telling and commission. Show all posts
Showing posts with label story telling and commission. Show all posts
Monday, 30 June 2014
Fantastic Voyage: Meiosis and Sporangia redo
The pace ended up being too quick for this, so it will be reworked for the complete animation.
Fantastic Voyage: Fern life cycle
Taking on board the feedback, the primary focus for this is too embrace the 3D a bit more. My models were incredibly flat and the lack of camera use emphasised that. So there has been some readjustments to the storyboard where that is concerned.
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
As was the gametophyte:
I've still tried to keep to my simplistic designs from the original concepts:
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
Friday, 2 May 2014
Thursday, 1 May 2014
Fantastic Voyage: Archegonium model
Archegonium model:
For this scene I decided to change the order which was originally shown in the storyboard. Here I have the antheridium model morph into the archegonium model.
Fantastic Voyage: Gametophyte to Antheridium sequence
Gametophyte model:
Antheridium model:
Sequences between the spore to gametophyte to antheridium using a series of blend shapes and extracting the mesh to split the pieces up.
Fantastic Voyage: Gametophyte model pipeline
Final model:
First model:
This was first made before I worked out how to do blend shapes, it also didn't turn out how I wanted at all so it was scrapped.
Wire frame:
The roots are separate to the main model for easier animating.
Untextured model:
First model:
Wire frame:
The roots are separate to the main model for easier animating.
Untextured model:
Wednesday, 9 April 2014
Fantastic Voyage: Blend Shape tests
Did a few test animations to get the "morph" transition in, by using the blend shape in Maya. I made some mistakes which halted the progress but I finally managed to overcome it.
The first test is a simple transformation of the spore:
Next is the morph from the spore to the gametophyte, which was done quickly just to get the basic shape of it and to get use to the blend shape:
Monday, 7 April 2014
Fantastic Voyage: Meiosis model
For this the opening animation needs to be worked on to look smoother as the tops slightly come off before reattaching.
Next step is to animate the spores into this scene.
Fantastic Voyage: Fern model
Along with the model I did a quick test animation to get used to the rigging:
The movements obviously won't be exaggerated that much in the final animation, and the plants in the background will also have some movement.
Friday, 21 February 2014
Thursday, 20 February 2014
Wednesday, 19 February 2014
From Script to Screen: Storyboard Style
Deciding on how I want each of my panels to look. Simple lineart was too boring and the greyscale shading gave it a bit more life, but I'm leaning towards the sepia-like textured shading at the end, likehow I've been doing the character concepts. Especially as this story is focusing on the past, I think it gives an old feeling to it and it isn't too bland.
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