Showing posts with label secret lair. Show all posts
Showing posts with label secret lair. Show all posts

Friday, 13 December 2013

Unit 2: Secret Lairs Final Crit

Secret Lairs: Avian Dictator Final Render



Secret Lairs: Definitive Influence Map

Secret Lairs: Illustrated Character Biography

Secret Lair: Hero Prop & Scene Final Concept Art

Hero Prop final concept: Statue Head


Scene final concept: Temple



Production Designer Profile: Patrick Hanenberger

Secret Lair Submission Disc


Friday, 6 December 2013

Avian Dictator Secret Lair Progress

Progress on my Temple scene, originally went for a boxed area but found this limited my space too much.


I modeled the beams to be more curved which opened up more space for me. I also removed some of the pillars as it felt too cluttered. Modeled the statue head and added it into the scene. The bird skulls are currently being modeled on the side whilst I UV map and get the textures down.



Tuesday, 3 December 2013

Secret Lair: Orthographic Views [Thumbnails 32-41]

Decided to make the Statue Head the Hero Prop for my scene. This is currently getting modeled, although I'm not entirely sure how well this is going to work.


I also decided to make orthographic views for other props in my scene to help me model.





Saturday, 30 November 2013

Secret Lair: Avian Dictator development

To be perfectly honest, I've slightly been dreading this. Mainly because I've been worried how on earth I'll be able to incorporate dictatorship without being ridiculously generic.

Where dictatorship is involved you tend to see very strict, open halls with banners sprawled everywhere with the emblem of the nation - a trope I nearly fell into before I spoke to Jordan this Monday. 
We discussed that I would need to incorporate these ideas without getting caught up in the typicalities of the trope - and also involve the avian aspect as well. 

So instead of creating an environment for humans with an bird-like touch, I went opposite. 

Below I painted the environment I suspect my avian dictator to live in (the location of the lair being in an underground cavern in which the giant tree's roots created/made a path to...which is currently being developed)

I tried to incorporate uniformality in the form of the identical birdhouses, and the source of power/leadership being focused at the tree in the center. 


No.1 is the original without any colour filters and messing around with the hue and saturation like in 2&3. 

After deciding on the type of environment my character will possibly be based in, I was able to design him a bit easier:




Seeing as their living in a woodland I decided on a more tribal/elder-look for my character. 

I will have thumbnails of the secret lair and hero prop ready for later. I would love to hear your views on this take of my avian dictator!

Monday, 11 November 2013

Secret Lair Research

I've compiled together some references for my character's secret lair, focusing on bird environments: