Showing posts with label CG artist toolkit. Show all posts
Showing posts with label CG artist toolkit. Show all posts

Saturday, 23 November 2013

CG Artists Toolkit Drawing: Master studies

I decided it would be worth to do a couple of master studies in between my work for the project. It was challenging but definitely useful. Will definitely do some more at another time.



Joaquin Ramirez 


Albert Bierstadt

Friday, 22 November 2013

CG Artists Toolkit Animation: Zoetrope animation test

Here's my test all done, which I'm very happy with. This is my first time animating a character so it was a lot of fun. There's a few in between frames I need to tweak after discussing it with Meg. Overall I think it was a decent first attempt!


Monday, 11 November 2013

Animation Lesson 1: Morph

Secret Lair: Avian Dictator Development 2

After speaking to Jordan regarding my previous idea, I realised that it brought a lot of limitations to what I'd be able to do for a Secret Lair. After discussing it a bit more his advice was to focus completely on the avian aspect, with a dictator touch to it.

My first thought for the type of bird was a crow, and as Jordan said as well they do look very malicious which was perfect.


To add the "dictator" touch to it we also discussed what could be used. They wouldn't be able to have banners but the use of red leaves or torn cloth from humans would be more than acceptable to use.



The idea of the secret lair for the leader of the murder is either its nest or the inside of the a tree. Here I want to use the characteristics of the crow (which is hoarding shiny things) and relate it to what the Nazis did during WWII by hoarding art work, so the between avian and dictator will still be apparent.

Wednesday, 6 November 2013

CG Artists Toolkit Drawing: Female Model 2

Focused on negative space for this session. Also did an exercise where we couldn't take our hand of the paper so it was a continuous line (pic.4 left drawing)


       

Thursday, 31 October 2013

CG Artists Toolkit Drawing: Female Model 1




First time doing life drawing, and it was a very helpful experience. A mixture of long a short drawing sessions.




Sunday, 20 October 2013

Cinematic Spaces: Thumbnails 33-64

In the second extract I was provided from "A Journey to the Center of the Earth" the find themselves at the shores of a never ending ocean.

"A vast sheet of water, the commencement of a lake or am ocean, spread far away beyond the range of the eye..." "The deeply indented shore was lined with a breadth of fine shining sand, softly lapped by the waves, and strewn with the small shells which had inhabited by the first of created beings." - Chapter XXX



My favourite from this set is no.35 which I referenced a sea cove, for the sunlight through the open gaps of the cove I reduced the opacity and blurred it to smooth my strokes, and no.37 with the waves lightly hitting the shore.
In the next part of my second extract the location changes to a forest of over sized mushrooms. I've never actually draw mushrooms properly before, so I thought it would be useful to do a quick study on various ones. This took less than 5 minutes to do, so it was very beneficial without being time consuming.



I therefore attempted to put these into practice in my thumbnails:


I enjoyed trying different views for each thumbnail and my personal favorite from this set would be no.50.
In other sketches I have included the over sized fern tree and over foliage as described in the extract.


Tuesday, 1 October 2013

CG Artist Toolkit: Photoshop


Done in class today. Selected my 4 personal favourites from my first set of thumbnails and tried different colour variants. 
I also used Adobe Kuler to select the hues and complimentary colours (more noticeable in 1 (red/orange with slight green tints) and 2 (pink/purple with yellow). 

Saturday, 28 September 2013

Cinematic Spaces: Thumbnails 1-16

For this project I was given 3 extracts from "Journey to the Center of the Earth" by Jules Verne. 

I've also decided to split each extract up and focus on one particular description at a time, do 16 thumbnails on that, move on to the next piece of description and then finally combine all the descriptions for a further 16 thumbnails. This is just so I can ensure I'll be getting well above the 100 minimum thumbnails for this project. 


Here are my first 16 based from this description in the first extract provided:

"...crystals of opaque quartz, set with limpid tears of glass, and hanging like clustered chandeliers from the vaulted roof, seemed as it were to kindle and form a sudden illumination as we passed on our way." - Journey to the Center of the Earth, Chapter XVII

I've primarily focused on different angles and views of the clusters of crystal in the cavern. 
Personal favourites from this collection is 3 & 4. I really like the view from the bottom of the crystal pit (no.3) and no.4 feels like your entering the mouth of a very toothy beast~
Another thing I did with these is slightly airbrush with over the crystals (setting the opacity low) to give them an illuminated effect which I personally think worked nicely in that aspect as well as give the caverns some depth.