Intro to Autodesk Maya:
Geometry Types
Character Modelling Part 1, 2 & 3
Texturing Part 1: Common Shaders
Animation Part 1, 2 & 3
Lighting & Rendering 1: Intro to Lighting:
Exterior and Interior Lighting Part 1, 2, 3 & 4
Modelling 1: Digital Sets:
< In Progress>
Intro to Pre-Visualisation
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Intro to Texturing:
Sampler Info Node: X Ray Shader
Summer to-do list:
Texturing Part 2
Lighting & Rendering Part 1
Bouncing Ball Part 2
Squash & Stretch
Intro to Rigging & Constraints
Intro to Texturing
Visual Effects 1: Deformers
Visual Effects 2: Rener Layers & Compositing
Intro to Skinning
No comments:
Post a Comment