Saturday, 10 May 2014

Maya Submission Post Checklist

Intro to Autodesk Maya:

Geometry Types
Character Modelling Part 1, 2 & 3
Texturing Part 1: Common Shaders
Animation Part 1, 2 & 3

Lighting & Rendering 1: Intro to Lighting:

Exterior and Interior Lighting Part 1, 2, 3 & 4

Modelling 1: Digital Sets:

< In Progress>

Intro to Pre-Visualisation

Animation 1: Intro to Character Animation

The Bouncing Ball Part 1
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics

Intro to Texturing:

Sampler Info Node: X Ray Shader

Summer to-do list:

Texturing Part 2
Lighting & Rendering Part 1
Bouncing Ball Part 2
Squash & Stretch
Intro to Rigging & Constraints
Intro to Texturing
Visual Effects 1: Deformers
Visual Effects 2: Rener Layers & Compositing
Intro to Skinning

Thursday, 1 May 2014

Fantastic Voyage: Archegonium model

Archegonium model:


For this scene I decided to change the order which was originally shown in the storyboard. Here I have the antheridium model morph into the archegonium model.

Fantastic Voyage: Meiosis sequence 2

Spores and track cam added



Fantastic Voyage: Gametophyte to Antheridium sequence

Gametophyte model:


Antheridium model:




Sequences between the spore to gametophyte to antheridium using a series of blend shapes and extracting the mesh to split the pieces up.




Fantastic Voyage: Meiosis pipeline

Final model:



Wireframe:


Untextured model:



Fantastic Voyage: Leaf model pipeline

Final model:



Wireframe:


Untextured model:






Fantastic Voyage: Fern pipeline

Final model:


 Wireframe:



Untextured model:



Fantastic Voyage: Gametophyte model pipeline

Final model:


 First model:



This was first made before I worked out how to do blend shapes, it also didn't turn out how I wanted at all so it was scrapped.

Wire frame:



The roots are separate to the main model for easier animating.

Untextured model: