Showing posts with label final design. Show all posts
Showing posts with label final design. Show all posts
Monday, 23 March 2015
Tuesday, 6 January 2015
Character: "Core" Game Interface
The game is designed to be for iOS. The player will have a directional pad on the left hand side of the screen, and the combat icons on the right. In the top left hand corner is the player's health.
The health gauge is designed as V2's electromagnetic core.
The normal melee icon.
And an empty icon which is customizable with the abilities V2 learns as the game progresses. The player can pick and choose up to a maximum of 3 usable at one time. This allows the player to cater to their particular playing style.
Saturday, 3 January 2015
Character: Character Final Concepts
V2 is the playable character in the game. The last of the experiments to awaken from its long slumber. A basic combat model in appearance, its true power lies in its core's ability to mutate its abilities with the use of other model's cores. V2's limbs are pure energy generated from its electromagnetic core and is able to shape them at will. Its core is powerful enough to allow V2 to float, but in its current state, it does not last long.
In game sprite.
Like the background, V2's design was adapted into the vector style.
V3 is the successor of V2, however due to booting up before V2, it was able to upgrade itself to the design we see here by combining itself with other experiments in the lab. When the humans were still running the lab, it was actually because of V3 the project was shut down and the lab abandoned as it was too much of a risk.
Size comparison with V2.
Friday, 2 January 2015
Character: Environment Final Design
With the final design I've incorporated all the machinery I designed by layering them to give a sense of depth. As the idea for this platform game is for iOS, I felt that the vector style was more suitable.
Background with interactive platform:
Subscribe to:
Posts (Atom)










