Showing posts with label environments. Show all posts
Showing posts with label environments. Show all posts

Friday, 2 January 2015

Character: Environment Final Design

With the final design I've incorporated all the machinery I designed by layering them to give a sense of depth. As the idea for this platform game is for iOS, I felt that the vector style was more suitable.


 Background with interactive platform:



Tuesday, 30 December 2014

Character: Environment and Machinery Development


As mentioned previously, the environment is going to have 3 layers to create depth. I've made rough sketches of what I have in mind for the environment.



In red, is the interactive part of the environment. As this is a platform game I want there to be opportunities to be on different levels throughout and not being stuck on the same level throughout. For this I was thinking of using fallen parts of the ceiling creating pathways, broken machinery and other objects to use to jump on to proceed. 



Continued work on the machinery I wanted in the lab and sketched out more ideas. I referenced more steampunk objects heavily again.


With these and machinery sketched out previously, I developed them more and decided on the style I wanted for the game.






Friday, 19 December 2014

Character: More Environment Development

As previously discussed with Justin, my game will be a platform game and his main concern was how I would go about doing the backgrounds. My main idea is for a 2D environment but creating depth with the use of silhouettes. My main influence for the style of the environment is the adventure game Ghost Trick, developed by Capcom for the Nintendo DS.

At the start of this project I was looking into sci-fi labs for the environment, but as the character design was forming I've realised from its colour scheme which I became quite fond of, it would be more suitable in a steampunk-esque environment instead.
I've collected some images of steampunk labs to influence the type of machinery and what-not that I want to include in the environments.


I quickly jotted down some ideas of what type of objects I'd like to use in the environment. I referenced more steampunk objects to design the machinery.






Friday, 31 October 2014

Character: Environment sketches and influence map

To suit my mutation theme, I decided to go with the sci-fi genre for my environment. I want to use the abandoned lab my character was created in as the main environment in the game, obviously differing on each level.


I started doodling out some parts of what I want to include in the first scene/level, primarily the broken test tube. Depending on the type of art style I end up going with I'm still deciding whether or not to make the lab retro/cartoon-y or a really detailed, high tech sci-fi lab.


I also wanted to get the feel of the type of colour palette I want to work with for my environments, the green and blue combination is a favourite of mine.

I've also collected a few different sci-fi lab designs to help influence my environment.