Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts
Wednesday, 10 December 2014
Wednesday, 22 October 2014
Narrative: Origami Crane idea
In our rough script we have one of our characters trying to get the attention of his colleague in various ways and in the end makes and origami crane, it drifts over to her and ultimately he finally gets her attention.
I had a quick thought in regards to the whole origami crane sequence for our story. There's a legend about making 1000 origami cranes to make your wish come true (Senbazuru), so instead if it being one crane and getting picked up by a draft, maybe we could have origami cranes trickling down the conveyor belt to the girl? (We obviously won't do a thousand since that's a lot of work to do, but it would get the idea across?)
Here's a rough sketch of what I mean, and this would also make her finally look at the other character after all of his attempts?
I had a quick thought in regards to the whole origami crane sequence for our story. There's a legend about making 1000 origami cranes to make your wish come true (Senbazuru), so instead if it being one crane and getting picked up by a draft, maybe we could have origami cranes trickling down the conveyor belt to the girl? (We obviously won't do a thousand since that's a lot of work to do, but it would get the idea across?)
Here's a rough sketch of what I mean, and this would also make her finally look at the other character after all of his attempts?
Monday, 29 September 2014
Narrative: Ideas and Style Inspiration
"In the Factory"
"Actions speak louder than words"
"Actions speak louder than words"
The first thing that came to mind for me was an indistinguishable type of environment. Factories have order, an unchanging routine. So if we were to go down this route, what type of narrative would we want to go with?
The few things I've thought of at this point are things like going against the system, breaking the cycle.
This is just the basis of the type of idea I have for the narrative so it needs a lot more research and development on my end. For now I wanted to show some examples of the type of idea I have in regards to both an indistinguishable environment and going against the system.
This animation has been a favourite of mine for a few years now with how it addressed the monotony of school and its unbreakable routine. I thought it was a good example for my idea with its indistinguishable characters and breaking the cycle.
Another example of breaking the cycle and going against the system. She mentally beats her job which is centred around this statue, and literally beats it by finally walking away from it.
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