Due to time constraints there's a scene or two missing.
Monday, 30 June 2014
Fantastic Voyage: Meiosis and Sporangia redo
The pace ended up being too quick for this, so it will be reworked for the complete animation.
Fantastic Voyage: Fern life cycle
Taking on board the feedback, the primary focus for this is too embrace the 3D a bit more. My models were incredibly flat and the lack of camera use emphasised that. So there has been some readjustments to the storyboard where that is concerned.
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
As was the gametophyte:
I've still tried to keep to my simplistic designs from the original concepts:
The main areas I've focused on for this is; the sporangia, spore dispersion, the gametophyte, fertilisation and developing sporophyte.
I quickly scribbled the new storyboard down to keep it on track:
The fern was remodelled:
Saturday, 10 May 2014
Maya Submission Post Checklist
Intro to Autodesk Maya:
Geometry Types
Character Modelling Part 1, 2 & 3
Texturing Part 1: Common Shaders
Animation Part 1, 2 & 3
Lighting & Rendering 1: Intro to Lighting:
Exterior and Interior Lighting Part 1, 2, 3 & 4
Modelling 1: Digital Sets:
< In Progress>
Intro to Pre-Visualisation
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Intro to Texturing:
Sampler Info Node: X Ray Shader
Summer to-do list:
Texturing Part 2
Lighting & Rendering Part 1
Bouncing Ball Part 2
Squash & Stretch
Intro to Rigging & Constraints
Intro to Texturing
Visual Effects 1: Deformers
Visual Effects 2: Rener Layers & Compositing
Intro to Skinning
Geometry Types
Character Modelling Part 1, 2 & 3
Texturing Part 1: Common Shaders
Animation Part 1, 2 & 3
Lighting & Rendering 1: Intro to Lighting:
Exterior and Interior Lighting Part 1, 2, 3 & 4
Modelling 1: Digital Sets:
< In Progress>
Intro to Pre-Visualisation
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Intro to Texturing:
Sampler Info Node: X Ray Shader
Summer to-do list:
Texturing Part 2
Lighting & Rendering Part 1
Bouncing Ball Part 2
Squash & Stretch
Intro to Rigging & Constraints
Intro to Texturing
Visual Effects 1: Deformers
Visual Effects 2: Rener Layers & Compositing
Intro to Skinning
Friday, 9 May 2014
Friday, 2 May 2014
Subscribe to:
Posts (Atom)




